This week we were briefed on our Animation 102 module. In this session we discussed a variety of things such as the muscular processes of standing and doing very basic movements, our perception of time, and the posture of characters.
Understanding how to animate a human character doing anything requires some knowledge of human anatomy. Very basic movements such as looking round, or turning we take for grantid as being simple. In reality these can be very complex as they use muscles located all around the body.
Body language and posture convey a lot of emotions with characters. When a character is concave (inward posed) it is introverted and negative. The most exagerated example of this is the foetal position, which people get into to protect themselves. Convex, however is extroverted and can show confidence and happiness. The placement of the hips and shoulders is also important. It’s usually best if they are at opposing angles. I learnt about this when I attended a life drawing class which taught me a lot about human poses and the workings behind them. One of the most inportant things I learnt from it was establishing where the centre of mass of a figure is and seeing exactly where weight is supported in the stance. I think this is the most important thing for making a character look convincing that they are in the real world.