This is my block interaction animation. I used the photoshop timeline to draw and edit this animation. Here is a short storyboard I made to draft out the idea for this animation.
This week we were introduced to Ball Bounces. Ball bounces are a very useful excercise to do as they require an understanding of timing, spacing, rhythm, and the physics of why balls bounce. All balls bounce differently depending on the material that they are made out of, and this is portrayed entirely by use ofContinue reading “Ball Bounces and Bar sheets”
This week we had a look at pendulums, and a look into how to animate both looping and decaying pendulums, and the physics of why pendulums work. There are two things that govern pendulums, weight/gravity, and momentum. Pendulums are very useful in animation because they are seen everywhere in nature, especially in walks and allContinue reading “Pendulums”
This week we were introduced to maya, toon boom, and stop motion pro. We were showed the important things to do when starting a document, such as setting the correct framerate and resolution, which is 1080p25. This is an A to B animation I did in Maya with some downloaded models. I experimented here withContinue reading “More A to B animation”
Today we looked into easing used in animation. Easing is used to make movement look more realistic since real objects do not move in continuous A to B movement. They have to accelerate gradually to reach speed, and then gradually slow down to become static. This is achieved with spacing, which is the change inContinue reading “Easing”
In Animation 101 we are taught the fundemental principles that make animation work. We go into the science of how and why things move, and are taught how to achieve the illusion throuogh different mediums. “Animation is not the art of drawings that move, but movements that are drawn.” Today we focused on timing andContinue reading “Animation 101”